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A Foster's Adventure is a 2003 action-adventure open-world platformer video game based on the popular animated series Foster's Home for Imaginary Friends developed by Rare and published by Nintendo for the Nintendo GameCube console, with Rare publishing a PC port as part of their Rare Replay collection.

The story and dialogue were crafted by writers from Foster's Home for Imaginary Friends, with all character voices supplied by the actual cast.

The game received universal acclaim from video game critics and fans. Praise focused on the interpretation of Foster's Home for Imaginary Friends television series as a video game and its unique combination of vehicular combat and platforming. As of June 2007, over four million copies of the game have been sold and widely considered not only as one of the best Foster's Home for Imaginary Friends game ever made, but one of the best GameCube exclusives ever made.

The game was released exclusively on the Nintendo GameCube in North America on October 15, 2003, in Europe on November 19, 2003, and in Japan on December 17, 2003.

At the 2022 D23 Expo, Rare announced it was porting the game over to the PC via Steam as part of their Rare Replay collection, it will be released on October 15th, 2022.

Premise[]

The Foster's gang and their friend Jose, who witness many strange incidents that occur in town; security cameras, mysterious vans, crop circles, and a "new and improved" flavor of the popular soft drink Cola that causes insanity and even worse The Imagination Snatchers are back!

Gameplay[]

The game consists of several missions, with the player taking control of the series protagonists depending on the level. When travelling by foot, the player character can walk, run, and perform three types of attacks. To drive, the player can either commandeer one of the vehicles that litter the road, a feature taken from Grand Theft Auto III, or use phonebooths to select a car. The game's driving missions are also similar to those of Grand Theft Auto III. In both games, the player races against other characters, collects items before a timer runs out, and wrecks other cars.

The game has a sandbox-style format that emphasizes driving, and the player controls the character from a third-person view. The character can perform certain acts of cartoony violence, such as attacking pedestrians, blowing up vehicles, arming themselves with different means of weaponry, and destroying the environment. A Foster's Adventure has a warning meter that indicates when the police will retaliate for bad behavior. Located in the bottom-right corner of the screen, the circular "hit and run" meter fills up when the character runs people over or destroys objects and decreases when they cease doing so. When full, several police cars chase the character for the duration of the hit and run.

Mechanics[]

Time limits:[]

Time limits are frequent throughout the game and appear in most (but not all) missions.

Hit and Run:[]

Hit and Run is a meter that rises every time the player hits something, and if it reaches the top, the police go after you and if they catch you, you must pay 50 coins.

Street Races:[]

Street races are races the player can find throughout the map. there are three types, checkpoint races (Most common), circuit races, and time trials (Least common)

Story[]

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Plot[]

Intro 1[]

the game properly begins with A horde of wasp-shaped security cameras descend upon the city at the beginning of the game. One enters Foster's Home for Imaginary Friends' house and is smashed by Bloo.

Chapter 1: A Sunday Day[]

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Chapter 2: A Downtown Run[]

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Chapter 3: Boardwalk Hustle[]

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Chapter 4: A Nighttime Detective and a Chicken[]

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Chapter 5: The Mystery and the Hare[]

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Chapter 6: Digging Way Too Deeper[]

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Chapter 7: The Clucking Returns[]

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Released[]

Nintendo GameCube[]

  • NA: October 15, 2003
  • PAL: November 19, 2003
  • JP: December 17, 2003

PC (Rare Replay)[]

  • NA/INTL: October 15, 2022

Controls for the game[]

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Development[]

In May 2001, Team Bloo announced that they had entered an exclusivity deal that would enable Nintendo to publish Foster's Home for Imaginary Friends games exclusively on their consoles, with Rare handling the production of the game.

Later in 2001, Rare made a test footage animation for both Team Bloo and Nintendo for the upcoming game who were "definitely blown away" of the concept and gameplay and both immediately greenlit the game, with Nintendo hoping it'll be a hit title for their new GameCube console.

Early production concept artwork was made by Ben James and Theodore Chrisman. At E3 2002, Rareware showed a trailer for the new untitled Foster’s video game for the Nintendo GameCube, titled "Something's coming...".

The developers, known internally at Rare as "The Banjo Team" (because most of the developers had originally worked on Banjo-Kazooie and Banjo-Tooie), felt that everything else needed a new approach, while only the driving portion of Nintendo/SEGA’s Taxi Jam was worth keeping; in A Foster’s Adventure, enhanced traffic artificial intelligence is introduced, which makes computer-controlled vehicles react better to the player's driving. Rare also decided to add an exploration element to the game to make players get out of the car and navigate the area on foot, so that the game offered a more immersive experience and to also showcase the GameCube’s capabilities.

Rare was forced to alter the game from a standard Foster's Home for Imaginary Friends title to a free-roaming Foster's Home for Imaginary Friends title. Rare had to begin development of the game from scratch and were given only twelve months to complete the game. Also, a Game Boy Advance tie-in for the game was originally planned, but it was ultimately cancelled in favor of House of Chaos.

When developing the game's graphics, the team decided to include landmarks from the show, including the downtown area. The player is able to enter some of them, including TBA. During the game’s development, Team Bloo, Rare, Nintendo, Ben Jameson, and the rest of the Foster's team played important roles in bringing the Foster's Home for Imaginary Friends universe into a 3D environment.

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Cast and Characters[]

  • Sean Marquette as Mac, one of the game's main protagonists. An imaginative eight-year-old boy, TBA.
  • Keith Ferguson as Bloo, one of the game's main protagonists. Mac's witty, yet hearted imaginary friend, TBA.
  • TBA as Jose, TBA
  • Grey DeLisle as Frankie Foster – Madame Foster's redheaded granddaughter, addressed as "Miss Frances" by Mr. Herriman
  • Candi Milo as Coco, A chicken-like bird with palm tree-like hair who can only say or write her name.
  • Tom Kane as Mr. Herriman - A gray and white elderly anthropomorphic lop ear rabbit friend imagined by Madame Foster who speaks with a stereotypical thick British accent, TBA
  • Grant Kirkhope as Omnizot, the game's extraterrestrial antagonist. TBA.
  • Chris Seavor as Boogie, Omnizot's alien partner-in-crime, TBA.
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Gallery[]

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Cover Art[]

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Screenshots[]

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Trivia[]

  • Despite Rare not being involved with Taxi Jam, the game is referred to as "FHFIFTJ2" in several places in the game's data. This is believed to be short for "Foster's Taxi Jam 2", a sequel to another Foster’s game created by Nintendo and SEGA for arcades.
  • The game's cutscenes were originally supposed to be traditionally hand-drawn, but it was later changed to CGI at the request of Nintendo, who wanted to push the GameCube's graphical capabilities.
  • This was Rare's last game ever developed for a Nintendo home console, as they were bought by Microsoft the same year the game was released.
  • When the game was re-released as a Player's Choice title in 2004, the Rare logo was removed from the box art likely due to their acquisition by Microsoft a year prior, although the logo still shows up in the game itself as it still uses the original game disc.
  • There are several hidden dolphins in the game, most likely as a tongue-in-cheek reference to the GameCube's prototype codename, Project Dolphin.
  • During night missions you can smash your headlights and the light still shines out, it was most likely an oversight by the developers.
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Reception[]

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